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/01
LOG ENTRY · UPDATED MAYIS 2026 9 MIN READ

Mobile apps
engineered to live
on the home screen.

Native iOS, Android and cross-platform apps designed around the one-percent details that separate the apps people love from the ones they forget — haptics, frame timing, hero transitions.

CHAPTER 01

Why mobile is its own craft.

A good mobile app is not a "responsive site." It is a small, opinionated, on-device program that respects battery life, privacy and the user's thumb.

Most agencies treat mobile as an afterthought bolted onto a web project — a shell wrapped around a web view, a Flutter app that ignores platform conventions, a React Native binary that drops frames on a two-year-old phone. We don't.

We build our mobile team senior and native-first, and we hold every app we ship to the same bar: it either earns a place on the home screen, or we start over.

A good mobile app is a small, opinionated program that respects the battery, privacy and the user's thumb.

— JULIEN MARECHAL, PRACTICE LEAD
CHAPTER 02

How we build.

Every app we ship stands on the same skeleton — different materials, same form.

Architecture: modern MVVM with TCA or Combine on iOS; MVI with Kotlin Coroutines + Flow on Android. Single-source-of-truth state, traceable side effects, deterministic preview screens.

Performance: a minimum of 60 FPS on the lowest device we agree to support. We profile every PR; regressions block the merge.

Accessibility: VoiceOver and TalkBack are first-class. Dynamic Type, reduced motion, contrast — tested on every release.

CHAPTER 03

What we ship.

Every mobile engagement ships with six deliverables. Slack on any one of them and the app becomes a demo, not a product.

01
Design system
Native tokens, components, motion library — kept in sync between Figma and code.
02
Test suite
Unit, snapshot and UI tests. CI gates on regression budgets.
03
Crash & performance telemetry
Crashlytics + custom traces. Sub-1% crash-free rate as the baseline.
04
Release automation
Fastlane / TestFlight / Play channel pipelines, wired to your repo.
05
Accessibility audit
VoiceOver, Dynamic Type, contrast, reduced motion — green before launch.
06
Store assets
Screenshots, copy, preview videos. We handle the upload, not you.
CHAPTER 04

How we work.

A few ways to work together. Most mobile engagements begin with a short Sprint that de-risks the platform and architecture before a line of production code is written.

CHAPTER 05

The tech we trust.

Native-first. We reach for cross-platform only when the design system and motion budget allow it.

iOS Swift 6
iOS UI SwiftUI
iOS STATE TCA
ANDROID Kotlin
ANDROID UI Compose
CROSS Flutter
CI Fastlane
MONITORING Sentry
ANALYTICS Amplitude
FLAGS LaunchDarkly

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